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is this blender-ready? maybe even rigged for blender?

This was modeled and rigged in blender so it should work!

Will be using this asset in an un-named Survival game i am developing...Will credit and link to game when a working demo is released!

Awesome! Best of luck with your project!

Hey, thanks for this model, i've used this model in my game called "Pizzanator" ^^

I've put your name in credits list (Its in the game).

If you want you can check my game out ^^ 

Thanks again <3 ^^

https://lukaxd.itch.io/pizzanator <---- Game Page

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Thanks for letting me know about the game! It's got some interesting mechanics and it was very cool to see my model blend so well with the games environment models. Though I found the controls a little difficult, I think you have something very promising :) 

EDIT: Added a link to your game in the asset description, and added your game to a collection of mine. Also tweeted about it here https://twitter.com/TAllenStudios/status/1003269370540277760.

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Hahaha thanks for replying <3 ^^ I know controls are little hard but they are supposed to be like that xD :D

How add animations in unity?

When you import the .fbx the animations should come with. Do you mean how to set them up or use animations in Unity?

I added the FBX model to Unity, but the animations do not work

After adding the animation controller with the variable Velocity, I switch animations when we reach the given speed. The idle animation works during the start and then stops

Here I add a few screens from Unity:

https://imgur.com/a/WrS6q0r

https://imgur.com/a/RZVahqV

https://imgur.com/a/Iq7b8rn

https://imgur.com/a/j1Eltu0

https://imgur.com/a/fI64gou

https://imgur.com/a/Q2smY4h

Ok, so for starters only use the idle and walk animations. I'm not sure what the others are, as far as the idle only playing once that most likely means you didn't set it to looping.